The Major Problem Genshin Impact Has Ignored For THREE Years

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Published 2023-10-07
Genshin Impact has stayed the same ever since it came out three years ago. Character levels are still at 90, Talent levels are still capped at 10, Weapons are still the same, Artifacts are stil the same, skills and whatnot remain functionally the same. I wanted to talk about how that's a huge reason why the game feels like it's going nowhere even though there's still plenty of content being uploaded.

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All Comments (21)
  • @aeropulse1392
    The fact that upgrading Fontaine's Statues does NOT increase underwater stamina is boggling.
  • Here's a Problem Genshin should fix: Traveler should be able to switch to any of the Elements at any point rather than only at a Statue of the Seven.
  • @amayouyou8306
    for a game that "focuses on story" it sure is odd it doesn't have a cutscene replay, let alone a skip button
  • @ScarfmonsterWR
    I guess Genshin's idea of progression is building new characters. Which could work, but the issue is that building characters is such a boring repetitive chore it isn't rewarding at all. I still have characters which I've got three years ago and didn't build at all, because doing the same domains and bosses another 500 times is a chore. And I play Genshin to have fun, I don't need another boring job out of a game.
  • @tekko7yearsago28
    Another issue that’s overlooked is how 4-star characters require the same exact grinding and materials as if they were 5-stars. It defeats the entire purpose of their rarity and just gives the player more work for something that is obviously less rarer.
  • @therealteal620
    Man getting that stamina boost back in Monstadt and Liyue felt so satisfying. I get they don’t want to break combat but that’s what they get for combining combat stamina and running stamina. Maybe they could add an overflow bar that’s ONLY used for running? Even though I just use Yelan to move around everywhere, I’d like to try other party setups where running for 10 seconds doesn’t nuke my stamina bar.
  • @GTsvetkovski
    The most puzzling thing is that the game already has the framework for lvl 100 characters. Since day one it has said the maximum talent level is 15, but we haven't gotten the ascension to do so. A7 would also be the point where we get a 3rd passive. Just thinking about it feels like they are hiding 20% of the character from us
  • @hkprimary
    My biggest issue has always been that the game doesn't allow you to farm anything. You get a pitiful amount of resin to farm bosses, artifacts, XP, talent mats, weapon mats, etc. It feels like they don't actually want us to play the game.
  • @zeleros71324
    Stopping stamina gain from oculi was especially weird considering the strange amount they capped us at. Why have it be a reward for collecting oculi when you're only going to do that for 2 regions? There's a lot of times where it feels like the amount of stamina we have isn't enough, and even if they don't want to increase the stamina cap, they can do things like have statues reward you with other bonuses, like 5% less stamina usage from dodging and sprinting for example
  • @Kuddochan
    For gameplay, there is no real point increasing level caps, it'll do nothing but make the game more grindy and less accessible to newer players. However, since this is a gacha game where we keep acquiring more and more characters, I have always be in favor of a horizontal expansion instead. Content which lets players use a greater number of characters to clear seems like the logical progression direction, but we've still never seen anything like this in permanent content, only briefly in certain events Story-wise there is certainly a lot that could be done. I especially find it a bit sad that old areas feel largely pointless once you've cleared their one-time rewards in exploration and quests
  • @kazukimisaki2312
    Hey the positive thing is, I've turned from dolphin (welkin+bp+top up every reset) to ftp because genshin don't have anymore progressions and no end game that can induce anxiety to me lol. And I have like 4-5 full team for spiral abyss, not counting all my fully built units that I've benched. So now I only save for archons and harbringers and the casual waifu/husbandos that I really really like both design, character and gameplay wise. So thanks for saving my money mihoyo 👍😘
  • @TheUmbranGeek
    I think a small but fun progression update they could add would be increasing max friendship level. There has been multiple fan concepts for character unique gliders and I think that would be nice addition. Like after you reach lvl 10 you unlock a new track that maybe has additional rewards w the final one being the unique wing glider. Just a nice way to show your love for your fav outside of just the namecard I find that after I reach friendship 10 w a character, I lose the incentive of using them for exploration and daily commissions
  • @JenrikkuAlt
    You have said that the Jade Chamber was reconstructed in an event. The reconstruction of it is, however, part of an interlude archon quest.
  • @dustinabigan2776
    I feel like Genshin backed themselves into a corner when it comes to world difficulty level when they placed giant walls every time you go up by 1 AR level. By the time you get to AR 60, you're basically done. I think they need to find a way to somehow go around AR 60 and allow players to get higher AR and world levels. Because at least in the early game, that's how game progression like character lvl limits, domain rewards, etc. get unlocked. So that kind of progression has worked before in pushing players to play the game, especially for those 5* artifacts or for being able to unlock the full potential of their characters. That and also I really want there to be a situation where world enemies do get harder and roughly stay that way. Because if you're an AR 60 players that has already maxxed out everything, you can probably kill any enemy outside of bosses in less than 10 seconds (maybe 5 seconds will already be enough for some). Not saying it should be Spiral Abyss level of difficulty. But as an AR 60 player now, I really miss the days where I'd be motivated to make units better because I'm having a hard time defeating enemies at that point in time.
  • @Runawayturist
    The fact Genshin is a gacha will forever be its chain to progression. The fact you need a premium currency limited in the world and only obtainable through special events, limited items and actual money will halt the progression. They can't make progress, because the only real progress after building a character, getting good artifacts, crowning and leveling...is to get constellations. And even then, artifact sets are gated with the resin system not even allowing to truly max via stats. Even stuff like "new talents" or extra levels are sorta locked behind constellations. Think of how constellations just "magically" fix a lot of the weaknesses of character. Genshin can't add progress or at least (real progress) because that's money lost. Getting special weapons? That's money they could've made. Getting Constellations for free? That's money lost. (think of how we get a character free on an event...that most day 1 players already have 7 copies of. But all are 4 stars that are mostly niche). Everything is money in a Gacha game. This game is not built around being a good replayable game to enjoy for years to come and make content around gameplay. This is a game about how strong you can make your characters to easily farm required items on a daily limit and time gate event so you can spend money comfortably on the next limited character that will probably power creep the other units. Gachas will always be about making money and making you think you have to. The only way they will add real progress, is if they get money out of it. Its only the nature of Gacha Games. THere's no one to blame but ourselves for falling in love with the game.
  • @13zGamer99
    What I think would be good for the traveler is being able to change elements at will. But a better idea would be giving the players a choice of the elemental skills and elemental burst of the traveler. With this we can now mix and match what skills and bursts we want, this can help improve and keep the gameplay of the traveler fresh.
  • @tsunderemerc2963
    It really does feel like Genshin is just the awkward middle child, it seems like a lot of issues it has are fixed by both Honkai 3rd and Star Rail. I want to try 3rd again, but the story just felt so erratic it really threw me off hard. I love the story in Genshin, but even I think it can get way too long and winding, especially things like the Sumeru world quests that are just visual novels with long stretches of puzzles thrown in sometimes too.
  • @michapiasta3072
    I think genshin needs its own simulated universe, maybe we would dive into fragments of the past scattered in irminsul and a new world level with 100 lv increased cap would be an great oportunity to rebalance the game by giving the characters an 3rd anscension passive. Like giving a strong passive to outdated or weak 5 star would be great oportunity to rerun the character, it would be an win win. Also i loved the local legends as i needed to actualy dodge the atacks.
  • @vladtepes1047
    I think you forgot a key point: not all progession is vertical. Number doesn't have to go up to make the game more interesting. I'm personally a fan of horizontal progression - introducing more ways to achieve your results - and I think Genshin is succeeding. Some may discount character collection as progression, but I disagree - at least in Genshin's case - because they do their best to avoid powercreep and make new characters different, rather than just stronger, like most gacha. Even outside of that, Genshin keeps adding interesting new zones - something every other gacha struggles with, if they even try - and their inclusion of great swimming mechanics makes me excited for future traversal options. If you are studying game design, then you need to familiarize yourself with "dark patterns," because most of what you ask for in this video are additions to those toxic behaviors, and they will ultimately do more harm than good.
  • @erluq9309
    Can’t agree enough on the oculus collecting point. The stamina upgrade was a MASSIVE contribution as to why I hunted them throughout the first 2 regions. In inazuma, I’ve only collected 20 and in Sumeru I’ve only gotten 3 😂. When stamina capped, It’s just a pain in the ass to find now and for such a low reward so why bother?