50 Questions For Rec Room!

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Published 2022-12-14
Maybe Coach will show up and answer some of these pressing questions from the Rec Room community!?

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All Comments (21)
  • @Tarapeutic
    If you have a question for Rec Room, post it in the comments below!
  • The best question I have heard all day is “Why did Rec Room add Friendly Fire to the quests?”
  • @AlienSoda778
    Question: Rec Room should add a player count for the amount of players in a room, so you know who is in there before you join. Sometimes when I'm playing games on Rec Room that encourage or straight up require multiple players to work, I have to join to figure out if players are in there or not (usually in the smaller ones there aren't). I know this isn't that big of a deal, but it is also very simple to what I'd imagine it to be to make it work. Simply having an int count up and down when people join that and leave that game can tell you who is in there, so that when you click on the game you're not forced to join in order to see if anybody is actually in there.
  • @Prokiller757
    i like how you took at least an hour to get to each room and find a spot to film
  • @-RedAfro
    I know the answer to the 1987 question... The phrase "Virtual Reality" was first uttered in 1987 when Jaron Lanier, founder of Visual Programming Lab's, coined the term 'virtual reality' attempting to depict the behavior of his company's new gear designed to place the user inside of the computer world in a similar fashion as how it was depicted in the first TRON move. The idea of being inside of a mechanized system goes all the way back to 1935 (depicted in books); however, for the first HEADSET allowing you to view into this imaginary world didn't arrive until 1968, improving upon the prior 'SENSORAMA' design of 1957 (that required you to stan and look through a submarine periscope-style viewfinder). The 1968 headset design was hung from the ceiling. In 87 Lanier phrased the term 'Virtual Reality' as a marketing ploy to break the negative stigma of viewers peering into this virtual world and not needing to be oversized hardware Bloomington the users movement as seen in the past; thus, RecRoom pays homage to the birth of the term 'Virtual Reality' occurring in 1987 as if what was once then intended to be has then actually successfully became developed and deployed at the time the idea was originally conceived.
  • Things I agree with 1. Cresendo needs to be on quest 2 2. Birthday boxes would be cool 3. other good points in the video Things i disagree with 1. rec rally is cool
  • @Crit.rocket
    I had so many of the same questions! I wonder when they'll be answered or solved. Great video!
  • @anden009
    I absolutely. love this. i was just thinking about these rec room questions earlier lmao. We can all relate to these questions. amazing video tara also!
  • @GamingAndRCs
    The Quest Ban wave is because of a new rule to get people under 13 off Quest for some reason so they had to or ALL quest players would lose the game because Meta would take it off the store.
  • @iamme9493
    These questions are really good & interesting! All these questions speak for the RR community! I wonder if any of these (especially the lore questions) will get answered?
  • @KingNoobInc
    To Tarapeutic: The reason why there are no junior account s on Quest 2 Is because Meta wants to double down on being a 13+ only device, so they threatened Rec Room by saying "if you don't remove junior accounts, we will remove you from the meta store" So they did, knowing 99% of the player base are quest users.
  • @ichbinkuhl
    For the orientation thing. Some people even make force kick guns to send people back to orientation and if you get sent to orientation by those guns you loose youre watch wich means you have to redo orientation completely
  • @Sofiia_123
    I remember you were on my team once on rec royal. That was pretty cool
  • @MxSlurry
    #18 1:30 your question for banning juniors, I have your answer. Meta has always had the rule NO PLAYERS UNDER 13, so Meta essentially demanded that Rec Room remove junior accounts form all Meta devices, or Rec Room would be removed off of their play store. Kind of sad, but respectable decision.
  • @TheFirePigeon
    I think i have part of the answer to question 20, When I first played rec room, the first rro I went on was crimson cauldron and I noticed immediately how similar it was to an old wii u exclusive game I use to play called 'Nintendo land'. Basically, it is a game that consists of lots of mini games based on Nintendo's actual games but there are 2 in particular that tie in with this story; 'Legend of zelda battle quest' (golden trophy and crimson cauldron) and 'metroid blast' (jumbotron) I'll start with Battle quest. The reason I think that GT and CC are similar to this is because of the way you progress through the levels, the types of enemies you face and the weapons you use. First of all, the main difference between Battle quest and the rr quests is the fact that in Battle quest, you face pigs but in the rr quests you face goblins. I think this is because if they did pigs in the rr quests it would just look like a straight rip off so they had to change it up but make it memorable. Now I'll talk about the similarities of the two games. They both have swords, shields and bows (I know rr has wands, crossbows and potions too but as I said earlier, they've got to make it not look like a straight up rip off). They also have quite a few very similar enemys such as ground units, stronger ground units, shield units, huge strong units you have to hit from behind ect. But the thing most similar is the cc boss/ those magic bird thingies. They both shoot a projectile that you have to knock back at them with a sword multiple times and they also both summon units. (The bird's units are the exact same thing as the swooping bats in crescendo of the blood moon btw). Finally about Battle quest is the way you progress through rooms in both of them. They both require everyone in the team to stand on something that opens the door in front of them. I know that would probably be in a lot of multiplayer quest games but something about it makes it seem so similar. Now, onto metroid blast. I don't have as much to say about this one because it is not as similar to jumbotron as Battle quest is to the other two quests but, there is one particular level that feels very similar to the jumbotron boss fight. It is against an enemy called kraid (I think) where the battleground is build around him. He has certain weak spots (like how jumbotron's has screens to shoot), can shoot at you and also summon his minions to attack you and lastly they both have fazes. If you got this far, thanks for reading and remember; It's just a theory- a game theory
  • @smosque4432
    fun fact the maker pen courses were added into the creator college thing i forget what its called but they do exist along with a circuits class aswell.