Rpg Engine 5.5c

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Published 2013-12-07
50k views wowzers thanks guys!!

5.5c added night mode and sneak peak ;D
5.5a behind the scenes work to make adding buildings/maps easy. Added a new second building with furniture.
5.4a Objects added to buildings, currently both buildings are the same.
5.4 Map texture update, added Hidden Valley soundtrack
5.3b Mixed two rendering methods to greatly improve rendering!!
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5.3 Changed the project name from 2d engine to Rpg engine to better reflect what its designed for. Added a second building, Tweaked the rendering engine to only render objects close to you. I am working really hard to make objects render fast with no flashes!! This is bugging me so much! If anyone has ideas let me know.
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5.2b, 5.2c added collision for the island and building and more objects on the map
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5.2a simple indoor mode added. press e next to the adobe building door to enter
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5.1 Fine tuned re rendering to be faster and execute only when needed. improved general performance. added an object. m now mutes sound. I took the 0 off of the beginning of the name because the engine really isnt in beta anymore
. FEATURED :D
0.5.0c Rendering fixed to allow overlapping objects!! 16x16 collision added, almost double the collision precision again. Went from 30x30 tile maps to 32x32 with a new test map. Objects added:(flower pot, large vase, pile of logs, food stand, barrel, green and yellow food sacks
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0.4.8 Consolidated object position list with obstacle list, greatly improved collision script speed, prepared code to add multiple regions
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0.4.4 - 0.4.7 Entire program rewritten, turbo mode no longer needed, added processor sprite to control the project, object collision fixed and sped up by a factor of 100, smart layers now works, objects now render much faster. added another soundtrack
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0.4.3 Rough version of smart layers, objects now display on top or behind the character. Rock pool added, chest added, objects are now placed specifically on the map.
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0.4.2 Say goodbye to gobo i added a new character and a character animation script. Added a fire object with basic animation, added an 8bit audio track
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0.4.1 Smart Object Rendering, Objects now display on top of each other properly. Adobe Building, small bush added. Scripts created to make adding objects easier. Hit box object created to sense door collision, try it out!
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0.4.0 New tile based map created. New Objects added
Legend of Zelda "Lost Woods" Soundtrack added